Effective Teaching of Complex Manufacturing Topics to Undergraduate Engineers Utilizing a Novel, Broadly Based, Interactive Virtual Company

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dc.contributor.author McCarthy, Martin en
dc.coverage.spatial Louisville, Kentucky, United States en
dc.date.accessioned 2012-04-03T00:09:04Z en
dc.date.issued 2010 en
dc.identifier.citation 117th ASEE Annual Conference & Exposition, Louisville, Kentucky, United States, 20 Jun 2010 - 23 Jun 2010. American Society for Engineering Education. 2010 en
dc.identifier.uri http://hdl.handle.net/2292/16517 en
dc.description.abstract This refereed paper for a prestigious international conference described further work (utilising the educational intervention described in NRO1) to investigate the problem of educating engineering students to accept the validity of ‘non-optimal’ solutions to indeterminate problems in complex, non-numerical domains. The fundamentals of these domains cannot easily be demonstrated using typical conventional pedagogical methods such as lectures and laboratory sessions or by a procedural, or formulaic, approach to problem solving. Analysis, in the form of an interpretive, qualitative study was carried out with the methods of data collection including group and semi-structured interviews, questionnaires and researcher observation. The finding was that the realistic simulation of professional engineering problems and practitioner heuristic approaches to problem solving, increased student willingness to accept the validity of non-optimal solutions. en
dc.publisher American Society for Engineering Education en
dc.relation.ispartof 117th ASEE Annual Conference & Exposition en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.title Effective Teaching of Complex Manufacturing Topics to Undergraduate Engineers Utilizing a Novel, Broadly Based, Interactive Virtual Company en
dc.type Conference Item en
dc.rights.holder Copyright: American Society for Engineering Education en
pubs.author-url http://search.asee.org/search/fetch?url=file%3A%2F%2Flocalhost%2FE%3A%2Fsearch%2Fconference%2F32%2FAC%25202010Full1873.pdf&index=conference_papers&space=129746797203605791716676178&type=application%2Fpdf&charset= en
pubs.finish-date 2010-06-23 en
pubs.start-date 2010-06-20 en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Conference Paper en
pubs.elements-id 275426 en
pubs.record-created-at-source-date 2012-01-18 en


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