Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV

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dc.contributor.author Watson, Ian en
dc.contributor.author Wender, Stefan en
dc.coverage.spatial Perth, Australia en
dc.date.accessioned 2012-04-10T23:00:42Z en
dc.date.accessioned 2012-04-10T23:02:03Z en
dc.date.issued 2008 en
dc.identifier.citation IEEE Symposium on Computational Intelligence and Games, Univ Western Australia, Perth, AUSTRALIA, 15 Dec 2008 - 18 Dec 2008. 2008 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE AND GAMES. IEEE. 372-377. 01 Jan 2008 en
dc.identifier.isbn 978-1-4244-2974-5 en
dc.identifier.uri http://hdl.handle.net/2292/16926 en
dc.description.abstract This paper describes the design and implementation of a reinforcement learner based on Q-Learning. This adaptive agent is applied to the city placement selection task in the commercial computer game Civilization IV. The city placement selection determines the founding sites for the cities in this turn-based empire building game from the Civilization series. Our aim is the creation of an adaptive machine learning approach for a task which is originally performed by a complex deterministic script. This machine learning approach results in a more challenging and dynamic computer AI. We present the preliminary findings on the performance of our reinforcement learning approach and we make a comparison between the performance of the adaptive agent and the original static game AI. Both the comparison and the performance measurements show encouraging results. Furthermore the behaviour and performance of the learning algorithm are elaborated and ways of extending our work are discussed. en
dc.publisher IEEE en
dc.relation.ispartof CIG'08, IEEE Symposium on Computational Intelligence and Games en
dc.relation.ispartofseries IEEE Symposium on Computational Intelligence and Games en
dc.relation.replaces http://hdl.handle.net/2292/16924 en
dc.relation.replaces 2292/16924 en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.title Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV en
dc.type Conference Item en
dc.identifier.doi 10.1109/CIG.2008.5035664 en
pubs.begin-page 372 en
dc.rights.holder Copyright: IEEE en
pubs.end-page 377 en
pubs.finish-date 2008-12-18 en
pubs.start-date 2008-12-15 en
dc.rights.accessrights http://purl.org/eprint/accessRights/OpenAccess en
pubs.subtype Proceedings en
pubs.elements-id 81867 en
pubs.org-id Science en
pubs.org-id School of Computer Science en
pubs.record-created-at-source-date 2010-09-01 en


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