Abstract:
Project Description Th e Evolution of ‘Making’ explores how technology has changed the way we fabricate physical artefacts and the built environment over time. Th e invaluable knowledge that is harvested through acts of empirical investigation is under utilised in the present architectural epoch; one that resides in an information age with an abundance of avant-garde technologies at its disposal. In the 1880’s the inception of Machines brought about a new age that created greater efficiencies and economies. As a consequence the human hand held a secondary role to alternative modes of production. The difference between human and machine made objects commenced the debate of “aura” and reformed perceptions of value and craft. At present architects live in an Information Age, surrounded by a plethora of technologies in both the design and manufacturing realms. Computer-Aided Design and Computer-Aided Manufacturing (CAD/CAM) has developed rapidly over the last 30 years. However despite all the modern machinery and computer aided technologies, a disjunction still exists between the architect’s vision and the built product. CAD/CAM is not used to its full potential in many architectural practices. Architects have become detached from construction and undertake a profession that concerns them as mere purveyors of drawings. Th is thesis looks at how the co-dependent relationship between CAD/CAM technologies has the capacity to reform the way architects design, practice and construct architecture. Th e design process of this thesis explores the synthesis between CAD/CAM technologies through empirical analysis that involves both analogue and digital methods. Its focus is based around promoting a heuristic consciousness towards iterative model making in architecture in an attempt to realign the twenty-first century architect with CAD/CAM technologies and reinstate the misconception of “aura” and craft due to the Machine Age. Physical Description of the design Th e design chapter of this thesis investigates a design process that uses iterative model making through both analogue and digital methods. Th e design process aims to highlight the importance of physical models and promote a dialogue between analogue and digitally produced models. Th e project assumes a chosen material that is explored and an architectural proposition is formed through conversations between iterative model productions. Th e design aims to help engage and encourage physical model making as a step towards challenging architectural tectonics and releasing complex geometries from the digital realm. Th e models produced also involved outside help; nurturing the idea of collaboration and the translation of digital information and ideas across disciplines. It uses the Auckland Central City Library as a case study towards validating the process as a potential method of design.