Aligning technological and pedagogical considerations: Harnessing touch-technology to enhance opportunities for collaborative gameplay and reciprocal teaching in NZ early education

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dc.contributor.author Hoda, Rashina en
dc.contributor.author Henderson, Annette en
dc.contributor.author Lee, Shiree en
dc.contributor.author Beh, Bridget en
dc.contributor.author Greenwood, Jason en
dc.date.accessioned 2014-12-05T00:18:39Z en
dc.date.issued 2014 en
dc.identifier.citation International Journal of Child-Computer Interaction, 2014, 2 (1), pp. 48 - 59 en
dc.identifier.issn 2212-8689 en
dc.identifier.uri http://hdl.handle.net/2292/23682 en
dc.description.abstract New Zealand early childhood education (ECE) aims to provide a mix of teacher and child-led learning. A non-prescriptive curriculum allows for broad and rich early years teaching and learning experiences, with teachers responsive to devising engaging activities to align with children’s diverse interests. However, such spontaneity presents an on-going challenge for teachers. Using a combination of Action Research, elements of User-Centered and Participatory Design, and Scrum software development approaches, we conducted a multi-disciplinary study which leveraged joint contributions of software engineers and experts, including practitioners (teachers), users (children and teachers), and domain experts (in ECE curriculum and pedagogy, and early childhood psychology). Examination of teacher–child interactions with our software demonstrated that our game was engaging, promoted collaborative gameplay (by promoting mutual awareness, opportunities for information, and equitable control) and supported reciprocal teaching (by aligning children’s interests with content knowledge). Finally, it opens new avenues for introducing research and pedagogy-informed interactive educational software in the NZ ECE domain. en
dc.language Eng en
dc.publisher Elsevier B.V. en
dc.relation.ispartofseries International Journal of Child-Computer Interaction en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. Details obtained from http://www.sherpa.ac.uk/romeo/issn/2212-8689/ en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.title Aligning technological and pedagogical considerations: Harnessing touch-technology to enhance opportunities for collaborative gameplay and reciprocal teaching in NZ early education en
dc.type Journal Article en
dc.identifier.doi 10.1016/j.ijcci.2014.06.001 en
pubs.issue 1 en
pubs.begin-page 48 en
pubs.volume 2 en
dc.rights.holder Copyright: Elsevier B.V. en
pubs.end-page 59 en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Article en
pubs.elements-id 457012 en
pubs.org-id Engineering en
pubs.org-id Department of Electrical, Computer and Software Engineering en
pubs.org-id Science en
pubs.org-id Psychology en
pubs.record-created-at-source-date 2014-12-05 en


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