Can We Solve the Pipeline Problem?

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dc.contributor.author Calude, CS en
dc.contributor.author Coull, A en
dc.contributor.author Lewis, JP en
dc.date.accessioned 2015-01-05T00:14:06Z en
dc.date.available 2015-01-05T00:14:06Z en
dc.date.issued 2014 en
dc.identifier.citation CDMTCS Research Reports CDMTCS-471 (2014) en
dc.identifier.issn 1178-3540 en
dc.identifier.uri http://hdl.handle.net/2292/23903 en
dc.description.abstract A list of the most important unsolved problems in VFX production should include the word “pipeline”. Pipelines are a major source of efficiency, but they require ongoing development, and are seemingly never finished. They also resist change. Is it possible to automatically generate pipelines given desired inputs and outputs or design one “universal” pipeline that can do everything with no further modification ever needed? We present similarities between pipelines and programs, and recall metamathematical statements which show that the answer to the above question is negative. However, new approximate solutions may mitigate to a large extent this negative situation. en
dc.publisher Department of Computer Science, The University of Auckland, New Zealand en
dc.relation.ispartofseries CDMTCS Research Report Series en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.source.uri https://www.cs.auckland.ac.nz/research/groups/CDMTCS/researchreports/index.php en
dc.title Can We Solve the Pipeline Problem? en
dc.type Technical Report en
dc.subject.marsden Fields of Research en
dc.rights.holder The author(s) en
dc.rights.accessrights http://purl.org/eprint/accessRights/OpenAccess en


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