Abstract:
Chazelle's triangulation \cite{BC1991} forms today the common basis for linear-time Euclidean shortest path (ESP) calculations (where start and end point are given within a simple polygon). This paper provides an alternative method for subdividing a simple polygon into ``basic shapes'', using trapezoids instead of triangles. The authors consider the presented method as being substantially simpler than the linear-time triangulation method. However, it requires a sorting step (of a subset of vertices of the given simple polygon); all the other subprocesses are linear time.
Description:
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