Abstract:
This paper describes the result of applying a fuzzy reasoning method, which conducts Go term knowledge based on pattern knowledge, to the opening game in Go. We discuss the implementation of the fuzzy reasoning method for deciding the best next move to proceed through the opening game. We also let the fuzzy reasoning method play against the TD() learning method to compare the performance. The results reveal that the simple fuzzy reasoning system performs better than the TD learning method and it shows great potential to be applied to the real game of Go.
Description:
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