Skeletons in Digital Image Processing

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dc.contributor.author Klette, Gisela en
dc.date.accessioned 2008-08-21T01:57:47Z en
dc.date.available 2008-08-21T01:57:47Z en
dc.date.issued 2002 en
dc.identifier.citation Communication and Information Technology Research Technical Report 112, (2002) en
dc.identifier.issn 1178-3633 en
dc.identifier.uri http://hdl.handle.net/2292/2853 en
dc.description You are granted permission for the non-commercial reproduction, distribution, display, and performance of this technical report in any format, BUT this permission is only for a period of 45 (forty-five) days from the most recent time that you verified that this technical report is still available from the original CITR web site; http://citr.auckland.ac.nz/techreports/ under terms that include this permission. All other rights are reserved by the author(s). en
dc.description.abstract Skeletonization is a transformation of a component of a digital image into a subset of the original component. There are different categories of skeletonization methods: one category is based on distance transforms, and a specified subset of the transformed image is a distance skeleton. The original component can be reconstructed from the distance skeleton. Another category is defined by thinning approaches; and the result of skeletonization using thinning algorithms should be a connected set of digital curves or arcs. Motivations for interest in skeletonization algorithms are the need to compute a reduced amount of data or to simplify the shape of an object in order to find features for recognition algorithms and classifications. Additionally the transformation of a component into an image showing essential characteristics can eliminate local noise at the frontier. Thinning algorithms are a very active area of research, with a main focus on connectivity preserving methods allowing parallel implementation. There are hundreds of publications on different aspects of these transformations. This report reviews contributions in this area with respect to properties of algorithms and characterizations of simple points, and informs about a few new results. en
dc.publisher CITR, The University of Auckland, New Zealand en
dc.relation.ispartofseries Communication and Information Technology Research (CITR) Technical Report Series en
dc.rights Copyright CITR, The University of Auckland. You are granted permission for the non-commercial reproduction, distribution, display, and performance of this technical report in any format, BUT this permission is only for a period of 45 (forty-five) days from the most recent time that you verified that this technical report is still available from the original CITR web site under terms that include this permission. All other rights are reserved by the author(s). en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.source.uri http://citr.auckland.ac.nz/techreports/2002/CITR-TR-112.pdf en
dc.title Skeletons in Digital Image Processing en
dc.type Technical Report en
dc.subject.marsden Fields of Research::280000 Information, Computing and Communication Sciences en


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