Training in crisis communication and volcanic eruption forecasting: design and evaluation of an authentic role-play simulation

Show simple item record Dohaney, J en Brogt, E en Kennedy, B en Wilson, TM en Lindsay, Jan en 2016-12-12T20:31:25Z en 2015-01-28 en 2015-04-03 en
dc.identifier.citation Journal of Applied Volcanology, 3 Apr 2015, 4 (1), Article number 12 en
dc.identifier.issn 2191-5040 en
dc.identifier.uri en
dc.description.abstract We present an interactive, immersive, authentic role-play simulation designed to teach tertiary geoscience students in New Zealand to forecast and mitigate a volcanic crisis. Half of the participating group (i.e., the Geoscience Team) focuses on interpreting real volcano monitoring data (e.g., seismographs, gas output etc.) while the other half of the group (i.e., the Emergency Management Team) forecasts and manages likely impacts, and communicates emergency response decisions and advice to local communities. These authentic learning experiences were aimed at enhancing upper-year undergraduate students’ transferable and geologic reasoning skills. An important goal of the simulation was specifically to improve students’ science communication through interdisciplinary team discussions, jointly prepared, and delivered media releases, and real-time, high-pressure, press conferences. By playing roles, students experienced the specific responsibilities of a professional within authentic organisational structures. A qualitative, design-based educational research study was carried out to assess the overall student experience and self-reported learning of skills. A pilot and four subsequent iterations were investigated. Results from this study indicate that students found these role-plays to be a highly challenging and engaging learning experience and reported improved skills. Data from classroom observations and interviews indicate that the students valued the authenticity and challenging nature of the role-play although personal experiences and team dynamics (within, and between the teams) varied depending on the students’ background, preparedness, and personality. During early iterations, observation and interviews from students and instructors indicate that some of the goals of the simulation were not fully achieved due to: A) lack of preparedness, B) insufficient time to respond appropriately, C) appropriateness of roles and team structure, and D) poor communication skills. Small modifications to the design of Iterations 3 and 4 showed an overall improvement in the students’ skills and goals being reached. A communication skills instrument (SPCC) was used to measure self-reported pre- and post- communication competence in the last two iterations. Results showed that this instrument recorded positive shifts in all categories of self-perceived abilities, the largest shifts seen in students who participated in press conferences. Future research will be aimed at adapting this curricula to new volcanic and earthquake scenarios. en
dc.language English en
dc.publisher Springer en
dc.relation.ispartofseries Journal of Applied Volcanology en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. Details obtained from en
dc.rights.uri en
dc.rights.uri en
dc.title Training in crisis communication and volcanic eruption forecasting: design and evaluation of an authentic role-play simulation en
dc.type Journal Article en
dc.identifier.doi 10.1186/s13617-015-0030-1 en
pubs.issue 1 en
pubs.volume 4 en
dc.description.version VoR - Version of Record en en
pubs.publication-status Published en
dc.rights.accessrights en
pubs.subtype Article en
pubs.elements-id 489783 en Science en School of Environment en
dc.identifier.eissn 2191-5040 en
pubs.number 12 en
pubs.record-created-at-source-date 2016-12-13 en

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