VALUES-BASED DIGITAL GAMES: Designing a digital game platform to foster sustainability in early childhood

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dc.contributor.author Tilvawala, Khushbu en
dc.contributor.author Sundaram, David en
dc.contributor.author Myers, Michael en
dc.coverage.spatial Chiayi, Taiwan en
dc.date.accessioned 2017-04-07T03:05:34Z en
dc.date.issued 2016-06-30 en
dc.identifier.citation Pacific Asia Conference on Information Systems, Chiayi, Taiwan, 29 Dec 2016 - 02 Jul 2016. PACIS 2016 Proceedings. 10 pages. 30 Jun 2016 en
dc.identifier.isbn 9789860491029 en
dc.identifier.uri http://hdl.handle.net/2292/32510 en
dc.description.abstract Research suggests that many digital games include violence and about half of the violent incidents have negative repercussions such as increased aggression, serious injuries or death in the "real" world (APA, 2015; Children Now, 2015; Gentile 2014). This influential nature (Bogost, 2006) of digital games calls for research on ways in which the digital games can be leveraged instead. This is especially relevant for the early childhood context when players are most malleable (Gentile, 2014; Tootell, Freeman, & Freeman, 2014). Most individuals develop their value systems, habits, and attitudes through play in these early years (Epper, Derryberry, and Jackson 2012). “Play”, in today’s digital age, is facilitated by technology in the form of digital games. This makes digital games a powerful means of fostering values, attitudes, and developing social and emotional learning in children (Hromek and Roffey 2009). Using design science research, this research aims to tap into the power of digital games by creating a platform for designing digital games that foster values, including sustainability principles in early childhood. en
dc.relation.ispartof Pacific Asia Conference on Information Systems en
dc.relation.ispartofseries PACIS 2016 Proceedings en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.title VALUES-BASED DIGITAL GAMES: Designing a digital game platform to foster sustainability in early childhood en
dc.type Conference Item en
pubs.author-url http://aisel.aisnet.org/pacis2016/368/ en
pubs.finish-date 2016-07-02 en
pubs.start-date 2016-12-29 en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Proceedings en
pubs.elements-id 554819 en
pubs.org-id Business and Economics en
pubs.org-id Info Systems & Operations Mgmt en
pubs.record-created-at-source-date 2016-12-15 en
pubs.online-publication-date 2016-09-03 en


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