dc.contributor.author |
Li, Fajie |
en |
dc.contributor.author |
Klette, Reinhard |
en |
dc.date.accessioned |
2008-12-11T22:53:44Z |
en |
dc.date.available |
2008-12-11T22:53:44Z |
en |
dc.date.issued |
2008 |
en |
dc.identifier.citation |
Multimedia Imaging Report 23 (2008) |
en |
dc.identifier.issn |
1178-5789 |
en |
dc.identifier.uri |
http://hdl.handle.net/2292/3264 |
en |
dc.description |
You are granted permission for the non-commercial reproduction, distribution, display, and performance of this technical report in any format, BUT this permission is only for a period of 45 (forty-five) days from the most recent time that you verified that this technical report is still available from the original MI_tech website http://www.mi.auckland.ac.nz/index.php?option=com_content&view=article&id=91&Itemid=76 . All other rights are reserved by the author(s). |
en |
dc.description.abstract |
This paper considers the calculation of a Euclidean shortest
path (ESP) in a three-dimenisonal (3D) polyhedral space II. We propose
an approximate K(E).O(M|V|)
3D ESP algorithm (excluding preprocessing), with preprocessing time
complexity O(M|E| + |S| + |V| log |V|) for solving a special, but `fairly
general' case of the 3D ESP problem, where does not need to be
convex, V and E are the sets of vertices and edges of , respectively,
and S is the set of faces (triangles) of II; M is the maximal number of
vertices of a so-called critical polygon; K(E)=(Lo-L)/E
where Lo is the length of the initial path and L is the true (i.e., optimum)
path length. The given algorithm solves approximately three (previously
known to be) NP-complete or NP-hard 3D ESP problems in time K(E).O(k) where k is the number of layers in a stack, which is introduced
in this paper as the problem environment. The proposed approximation
method is only an example of a general technique, for which the authors
also see further potentials to support e cient approximate solutions for
more general 3D ESP problems. |
en |
dc.publisher |
Computer Science Department, The University of Auckland, New Zealand |
en |
dc.relation.ispartofseries |
MI-tech Report Series |
en |
dc.rights |
Copyright Computer Science Department, The University of Auckland. You are granted permission for the non-commercial reproduction, distribution, display, and performance of this technical report in any format, BUT this permission is only for a period of 45 (forty-five) days from the most recent time that you verified that this technical report is still available from the original CITR web site under terms that include this permission. All other rights are reserved by the author(s). |
en |
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
en |
dc.source.uri |
http://www.mi.auckland.ac.nz/tech-reports/MItech-TR-23.pdf |
en |
dc.title |
Approximate Shortest Path Calculations in Simple Polyhedra |
en |
dc.type |
Technical Report |
en |
dc.subject.marsden |
Fields of Research::280000 Information, Computing and Communication Sciences |
en |
dc.rights.accessrights |
http://purl.org/eprint/accessRights/OpenAccess |
en |