GPU-enabled N-body simulations of the Solar System using a VOVS Adams integrator

Show simple item record Sharp, Philip en Newman, WI en 2017-07-06T22:41:19Z en 2016-09 en
dc.identifier.citation Journal of Computational Science 16:89-97 Sep 2016 en
dc.identifier.issn 1877-7503 en
dc.identifier.uri en
dc.description.abstract Collisionless N-body simulations over tens of millions of years are an important tool in understanding the early evolution of planetary systems. We first present a CUDA kernel for evaluating the gravitational acceleration of N bodies that is intended primarily for when N is less than several thousand. We then use the kernel with a variable-order, variable-stepsize Adams method to perform long, collisionless simulations of the Solar System near limiting precision. The varying stepsize means no special scheme is required to integrate close encounters, and the motion of bodies on eccentric orbits or close to the Sun is calculated accurately. Our method is significantly more accurate than symplectic methods and sufficiently fast. en
dc.publisher Elsevier BV en
dc.relation.ispartofseries Journal of Computational Science en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri en
dc.title GPU-enabled N-body simulations of the Solar System using a VOVS Adams integrator en
dc.type Journal Article en
dc.identifier.doi 10.1016/j.jocs.2016.04.003 en
pubs.begin-page 89 en
pubs.volume 16 en
dc.rights.holder Copyright: Elsevier BV en
pubs.end-page 97 en
pubs.publication-status Published en
dc.rights.accessrights en
pubs.subtype Article en
pubs.elements-id 530659 en Science en Mathematics en
pubs.record-created-at-source-date 2017-07-07 en

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