Singularity: A live study into human interaction environmental responsiveness of haptic-digital spaces

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dc.contributor.advisor Rieger, U en
dc.contributor.advisor Wong, R en
dc.contributor.author Liu, Yinan en
dc.date.accessioned 2017-07-27T21:57:53Z en
dc.date.issued 2016 en
dc.identifier.uri http://hdl.handle.net/2292/34558 en
dc.description Full text is available to authenticated members of The University of Auckland only. en
dc.description.abstract With an exponential increase of interest and developments in the Virtual Reality and Augmented Reality sector, new forms of immersive environments emerge from the concept of Hyper-Reality – the combined reality of the physical and virtual world. Humans have a heightened sense of how we can interact and explore the world, causing a demand for immersive technologies to facilitate interactions and collaborations in relation to the real-world. This new generation of interfaces focus on the idea of Tangible Data – embodying digital information with physical properties. With this emergence of augmented Hyper-Reality, new possibilities of how humans could interact with the built environment arise. Through the construction of a haptic-digital environment, SINGULARITY is both the outcome and investigation into the concept of tangible data and how users interact and navigate within this new form of augmented Hyper-Reality. SINGULARITY is a multisensory and immersive environment that allows large three-dimensional holographic constructions to be seen without the use of any additional viewing devices. Combining a motion tracking system, a live game rendering system and multiple projectors illuminating fog particles, a haptic-digital space is created allowing seamless transitions between pixel and volumes, reacting to the user’s movement and surrounding environment in real-time. SINGULARITY is a team project with Ying Miao embedded in the arc/sec Digital Spatial Operations lab, exploring time-based architectural design, where digital information is given physical form and spatial appearance. My investigations are programming for user interaction and the responsive environment, and Ying into digital materiality and construction. This thesis is a live study into human interaction within a responsive environment. Comprised of two public performances, HyperSpace 2.0 and SINGULARITY, this is also an interdisciplinary project with collaborations across faculty with the Dance and Music Department. Exploring technology, digital spatial information, and human-computer interaction, this thesis is an open-ended exploration into how to design for user interaction within a haptic-digital environment. en
dc.publisher ResearchSpace@Auckland en
dc.relation.ispartof Masters Thesis - University of Auckland en
dc.relation.isreferencedby UoA99264949509402091 en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights Restricted Item. Available to authenticated members of The University of Auckland. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.rights.uri http://creativecommons.org/licenses/by-nc-sa/3.0/nz/ en
dc.title Singularity: A live study into human interaction environmental responsiveness of haptic-digital spaces en
dc.type Thesis en
thesis.degree.discipline Architecture en
thesis.degree.grantor The University of Auckland en
thesis.degree.level Masters en
dc.rights.holder Copyright: The author en
pubs.elements-id 640616 en
pubs.org-id Creative Arts and Industries en
pubs.org-id Architecture and Planning en
pubs.record-created-at-source-date 2017-07-28 en
dc.identifier.wikidata Q112925856


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