dc.contributor.advisor |
Pearson, S |
en |
dc.contributor.author |
Mancini, Huni |
en |
dc.date.accessioned |
2018-02-28T20:55:41Z |
en |
dc.date.issued |
2017 |
en |
dc.identifier.uri |
http://hdl.handle.net/2292/36972 |
en |
dc.description |
Full text is available to authenticated members of The University of Auckland only. |
en |
dc.description.abstract |
Mobile apps and videogames are a significant and fertile site of creativity for Indigenous creative practitioners with a fast growing consumer base. This thesis explores the positive impact global digital culture has had on individuals and communities. There are however significant barriers and challenges of access for users and developers, such as financial constraints and limited access to resources. This research explores critical issues that affect selfdetermined app and game development. One way to think about self-determined development is to consider the influence neoliberalism has had on contemporary notions of cultural property and commodification. Some developers view ICT as an asset that can generate revenue for marginalised communities. Others use ICT for personal expression, but must rely on the market for financial support through the likes of crowdfunding and investors. While the market is an accessible option for aspiring developers, it requires a leap of faith in neoliberal values to advance self-determination efforts, and is thus questioned by some critics. This study provides some coordinates for understanding contemporary concerns facing Indigenous peoples in OECD countries. In a postmodern media environment, developers are able to counteract Eurocentric media discourse that represents Indigenous peoples and cultures as a relic of the past. Instead, self-determined developers normalise their experience by expressing the nuances of their everyday vernacular through ubiquitous digital tools. Examples of released works as well as those in production, and information obtained through contact with several key developers themselves, provide the impetus for this research project. This study was made possible with input from several Indigenous game and app developers from New Zealand, USA and Canada. Their participation included online and in-person interviews in which they responded to questions prepared during The University of Auckland ethics procedure. The data collected and used for this study was obtained with the consent of the individuals. |
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dc.publisher |
ResearchSpace@Auckland |
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dc.relation.ispartof |
Masters Thesis - University of Auckland |
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dc.relation.isreferencedby |
UoA99265045913702091 |
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dc.rights |
Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. |
en |
dc.rights |
Restricted Item. Available to authenticated members of The University of Auckland. |
en |
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
en |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-nd/3.0/nz/ |
en |
dc.title |
Mapping New Terrain: Self-determined Indigenous app and game development |
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dc.type |
Thesis |
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thesis.degree.discipline |
Media, Film and Television |
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thesis.degree.grantor |
The University of Auckland |
en |
thesis.degree.level |
Masters |
en |
dc.rights.holder |
Copyright: The author |
en |
pubs.elements-id |
727461 |
en |
pubs.org-id |
Libraries & Learning Services |
en |
pubs.org-id |
Libraries & Learning Services |
en |
pubs.org-id |
Research and Collections |
en |
pubs.org-id |
Research and Collections |
en |
pubs.org-id |
Cultural Collections |
en |
pubs.org-id |
Cultural Collections |
en |
pubs.record-created-at-source-date |
2018-03-01 |
en |
dc.identifier.wikidata |
Q112934340 |
|