dc.contributor.author |
Svozil, K |
en |
dc.date.accessioned |
2009-04-16T23:16:54Z |
en |
dc.date.available |
2009-04-16T23:16:54Z |
en |
dc.date.issued |
2008-04 |
en |
dc.identifier.citation |
CDMTCS Research Reports CDMTCS-319 (2008) |
en |
dc.identifier.issn |
1178-3540 |
en |
dc.identifier.uri |
http://hdl.handle.net/2292/3826 |
en |
dc.description.abstract |
Aesthetics, among other criteria, can be statistically examined in terms of the complexity
required for creating and decrypting a work of art. We propose three laws of aesthetic
complexity. According to the first law of aesthetic complexity, too condensed encoding
makes a decryption of a work of art impossible and is perceived as chaotic by the untrained
mind, whereas too regular structures are perceived as monotonous, too orderly and not very
stimulating. Thus a necessary condition for an artistic form or design to appear appealing
is its complexity to lie within a bracket between monotony and chaos. According to the
second law of aesthetic complexity, due to human predisposition, this bracket is invariably
based on natural forms; with rather limited plasticity. The third law of aesthetic complexity
states that aesthetic complexity trends are dominated by the available resources, and thus
also by cost and scarcity. |
en |
dc.publisher |
Department of Computer Science, The University of Auckland, New Zealand |
en |
dc.relation.ispartofseries |
CDMTCS Research Report Series |
en |
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
en |
dc.source.uri |
http://www.cs.auckland.ac.nz/staff-cgi-bin/mjd/secondcgi.pl?serial |
en |
dc.title |
Aesthetic Complexity |
en |
dc.type |
Technical Report |
en |
dc.subject.marsden |
Fields of Research::280000 Information, Computing and Communication Sciences |
en |
dc.rights.holder |
The author(s) |
en |
dc.rights.accessrights |
http://purl.org/eprint/accessRights/OpenAccess |
en |