Game Localization: Translating for the global digital entertainment industry

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dc.contributor.author O'Hagan, Minako en
dc.contributor.author Mangiron, C en
dc.date.accessioned 2018-10-03T01:58:12Z en
dc.date.issued 2013 en
dc.identifier.isbn 9027271860 en
dc.identifier.isbn 9789027271860 en
dc.identifier.uri http://hdl.handle.net/2292/38465 en
dc.description.abstract As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the ... en
dc.description.uri http://librarysearch.auckland.ac.nz/UOA2_A:Combined_Local:uoa_alma51238222440002091 en
dc.publisher John Benjamins Publishing en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.subject Language Arts & Disciplines en
dc.title Game Localization: Translating for the global digital entertainment industry en
dc.type Book en
dc.rights.holder Copyright: The author en
pubs.place-of-publication Amdsterdam and Philadelphia en
pubs.publication-status Published en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Book en
pubs.elements-id 540747 en
pubs.org-id Arts en
pubs.org-id Cultures, Languages & Linguist en
pubs.org-id European Lang and Literature en
pubs.record-created-at-source-date 2017-09-24 en


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