dc.contributor.author |
O'Hagan, Minako |
en |
dc.contributor.author |
Mangiron, C |
en |
dc.date.accessioned |
2018-10-03T01:58:12Z |
en |
dc.date.issued |
2013 |
en |
dc.identifier.isbn |
9027271860 |
en |
dc.identifier.isbn |
9789027271860 |
en |
dc.identifier.uri |
http://hdl.handle.net/2292/38465 |
en |
dc.description.abstract |
As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the ... |
en |
dc.description.uri |
http://librarysearch.auckland.ac.nz/UOA2_A:Combined_Local:uoa_alma51238222440002091 |
en |
dc.publisher |
John Benjamins Publishing |
en |
dc.rights |
Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. |
en |
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
en |
dc.subject |
Language Arts & Disciplines |
en |
dc.title |
Game Localization: Translating for the global digital entertainment industry |
en |
dc.type |
Book |
en |
dc.rights.holder |
Copyright: The author |
en |
pubs.place-of-publication |
Amdsterdam and Philadelphia |
en |
pubs.publication-status |
Published |
en |
dc.rights.accessrights |
http://purl.org/eprint/accessRights/RestrictedAccess |
en |
pubs.subtype |
Book |
en |
pubs.elements-id |
540747 |
en |
pubs.org-id |
Arts |
en |
pubs.org-id |
Cultures, Languages & Linguist |
en |
pubs.org-id |
European Lang and Literature |
en |
pubs.record-created-at-source-date |
2017-09-24 |
en |