New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources

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dc.contributor.author Gregory, S en
dc.contributor.author Gregory, B en
dc.contributor.author Wood, D en
dc.contributor.author O’Connell, J en
dc.contributor.author Grant, S en
dc.contributor.author Hillier, M en
dc.contributor.author Butler, D en
dc.contributor.author Masters, Y en
dc.contributor.author Stokes-Thompson, F en
dc.contributor.author McDonald, M en
dc.contributor.author Nikolic, S en
dc.contributor.author Ellis, D en
dc.contributor.author Kerr, T en
dc.contributor.author de Freitas, S en
dc.contributor.author Farley, H en
dc.contributor.author Schutt, S en
dc.contributor.author Sim, Hiow Hui en
dc.contributor.author Gaukrodger, B en
dc.contributor.author Jacka, L en
dc.contributor.author Doyle, J en
dc.contributor.author Blyth, P en
dc.contributor.author Corder, D en
dc.contributor.author Reiners, T en
dc.contributor.author Linegar, D en
dc.contributor.author Hearns, M en
dc.contributor.author Cox, R en
dc.contributor.author Jegathesan, J en
dc.contributor.author Sukunesan, S en
dc.contributor.author Flintoff, K en
dc.contributor.author Irving, L en
dc.contributor.editor Reiners, T en
dc.contributor.editor von Konsky, BR en
dc.contributor.editor Gibson, D en
dc.contributor.editor Chang, V en
dc.contributor.editor Irving, L en
dc.contributor.editor Clarks, K en
dc.coverage.spatial Perth Australia en
dc.date.accessioned 2018-10-08T03:14:13Z en
dc.date.issued 2015-11-30 en
dc.identifier.uri http://hdl.handle.net/2292/39442 en
dc.description.abstract There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population. en
dc.relation.ispartof Ascilite 2015 Globally connected, digitally enabled en
dc.relation.ispartofseries Ascilite 2015 Conference Proceedings en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.title New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources en
dc.type Conference Item en
pubs.begin-page 121 en
dc.rights.holder Copyright: The author en
pubs.author-url http://www.2015conference.ascilite.org/ en
pubs.end-page 133 en
pubs.finish-date 2016-12-02 en
pubs.start-date 2016-11-29 en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Conference Paper en
pubs.elements-id 547141 en
pubs.record-created-at-source-date 2016-11-27 en


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