Exploring virtual world innovations and design through learner voices

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dc.contributor.author Gregory, S en
dc.contributor.author Gregory, B en
dc.contributor.author McDonald, M en
dc.contributor.author Nikolic, S en
dc.contributor.author Farley, H en
dc.contributor.author O'Connell, J en
dc.contributor.author Butler, D en
dc.contributor.author Jacka, L en
dc.contributor.author Grant, S en
dc.contributor.author Jegathesan, J en
dc.contributor.author McGrath, N en
dc.contributor.author Rudra, A en
dc.contributor.author Stokes-Thompson, F en
dc.contributor.author Sukunesan,, S en
dc.contributor.author Zagami, J en
dc.contributor.author Sim, Hiow Hui en
dc.contributor.author Schutt, S en
dc.contributor.author Gaukrodger, B en
dc.contributor.author Hearns, M en
dc.contributor.author Irving, L en
dc.contributor.editor Barker, S en
dc.contributor.editor Dawson, S en
dc.contributor.editor Pardo, A en
dc.contributor.editor Colvin, C en
dc.coverage.spatial Australia en
dc.date.accessioned 2018-10-08T19:28:14Z en
dc.date.issued 2016 en
dc.identifier.citation ASCILITE 2016. 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education, Adelaide, Australia, 28 Nov 2016 - 30 Nov 2016. Editors: Barker S, Dawson S, Pardo A, Colvin C. Show Me The Learning. Proceedings ASCILITE Adelaide 2016. 245-254. 2016 en
dc.identifier.uri http://hdl.handle.net/2292/39466 en
dc.description.abstract Student voice has played a big role in shaping the development and measure of success/failure of virtual worlds in education. Data on past and ongoing educational uses and contexts of use of virtual worlds and associated student feedback was gathered via a survey of educational researchers specialising in virtual worlds. Introduced are a range of specific uses that provide the source of and context for student feedback. Ten major themes emerged from student voices that highlight strengths and weakness and point the way forward for both educators and the students themselves. Positive feedback highlighted experiences of both pedagogical design and the ability of the technology to support it. Negative feedback revolved around technical problems, seen as hampering the effectiveness of student learning experiences. Student voice regarding virtual worlds is both positive and rewarding, and commending of staff who have dedicated their time and effort to transform the learning experience. en
dc.description.uri http://2016conference.ascilite.org/conference-handbook/ en
dc.publisher Ascilite en
dc.relation.ispartof ASCILITE 2016. 33rd International Conference of Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education en
dc.relation.ispartofseries Show Me The Learning. Proceedings ASCILITE Adelaide 2016 en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.rights.uri https://creativecommons.org/licenses/by-nc-sa/4.0/ en
dc.subject Virtual worlds en
dc.subject Second Life en
dc.subject Student voice en
dc.subject Learning design en
dc.subject Lifelong learning en
dc.title Exploring virtual world innovations and design through learner voices en
dc.type Conference Item en
pubs.begin-page 245 en
dc.rights.holder Copyright: The authors en
pubs.author-url http://2016conference.ascilite.org/wp-content/uploads/ASCILITE-2016-full-proceedings-Updated-1512.pdf en
pubs.end-page 254 en
pubs.finish-date 2016-11-30 en
pubs.start-date 2016-11-28 en
dc.rights.accessrights http://purl.org/eprint/accessRights/OpenAccess en
pubs.subtype Proceedings en
pubs.elements-id 697342 en
pubs.record-created-at-source-date 2017-10-19 en


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