Abstract:
Virtual Reality (VR) is becoming mainstream. While there a lot of research interest in the application of VR, there is little in the way of the effect of VR on the eyes. VR headsets present stereo images on a screen very close to the eyes, viewed through high powered convex lenses. This optical arrangement can be both myopiagenic and a binocular vision challenge. This talk will provide guidance on what to expect, and what to advise your patients in this increasingly virtualised world.