Vision in virtual reality

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dc.contributor.author Turnbull, Philip en
dc.coverage.spatial Auckland, New Zealand en
dc.date.accessioned 2018-10-09T02:51:54Z en
dc.date.issued 2017-07-22 en
dc.identifier.uri http://hdl.handle.net/2292/39785 en
dc.description.abstract Virtual Reality (VR) is becoming mainstream. While there a lot of research interest in the application of VR, there is little in the way of the effect of VR on the eyes. VR headsets present stereo images on a screen very close to the eyes, viewed through high powered convex lenses. This optical arrangement can be both myopiagenic and a binocular vision challenge. This talk will provide guidance on what to expect, and what to advise your patients in this increasingly virtualised world. en
dc.relation.ispartof SOVS Inaugural Conference 2017 en
dc.relation.ispartof School of Optometry and Vision Science Conference 2017 en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.title Vision in virtual reality en
dc.type Presentation en
dc.rights.holder Copyright: The author en
pubs.finish-date 2017-07-22 en
pubs.start-date 2017-07-22 en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Conference Oral Presentation en
pubs.subtype Invited en
pubs.elements-id 653571 en
pubs.org-id Medical and Health Sciences en
pubs.org-id Optometry and Vision Science en
pubs.record-created-at-source-date 2017-08-26 en


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