dc.contributor.author |
van Dyk, B |
en |
dc.contributor.author |
Lutteroth, Christof |
en |
dc.contributor.author |
Weber, Gerald |
en |
dc.contributor.author |
Wuensche, Burkhard |
en |
dc.contributor.editor |
Skala, V |
en |
dc.coverage.spatial |
Pilsen, Czech Republic |
en |
dc.date.accessioned |
2018-10-10T23:05:23Z |
en |
dc.date.issued |
2013 |
en |
dc.identifier.isbn |
978-80-86943-75-6 |
en |
dc.identifier.uri |
http://hdl.handle.net/2292/40602 |
en |
dc.description.abstract |
To fulfill the unique debugging requirements of graphics programming, specialized tools are needed to aid in the debugging process. Modern graphics debuggers allow developers to inspect the current graphics state of a running application, and influence their control flow. However, they do not make maximum use of information about previous graphics states, despite the possible utility of this information in debugging. We propose GLDebug, an OpenGL debugger with novel features for using historical information to assist with graphics debugging. GLDebug provides the ability to capture and recall OpenGL state and function call information. Developers can retrace the graphics state history of OpenGL applications and compare different recorded states, which may come from different applications. State differences are made clearly visible, so that the source of state-based errors can be tracked down more easily. GLDebug was evaluated in a user study, with promising results: the participants found the tool helped them when working on four different OpenGL debugging tasks. All participants commented favorably on the support for tracking and analyzing state history. The results indicate that historical information is useful for graphics debugging, and that debuggers supporting such information can improve debugging efficacy. |
en |
dc.description.uri |
http://wscg.zcu.cz/DL/wscg_DL.htm |
en |
dc.publisher |
Union Agency |
en |
dc.relation.ispartof |
21st International Conference on Computer Graphics, Visualization and Computer Vision (WSCG 2013) |
en |
dc.relation.ispartofseries |
WSCG 2013 Communication Proceedings |
en |
dc.rights |
Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. |
en |
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
en |
dc.title |
Using OpenGL state history for graphics debugging |
en |
dc.type |
Conference Item |
en |
pubs.begin-page |
29 |
en |
dc.rights.holder |
Copyright: The author |
en |
pubs.author-url |
http://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Communications-proceedings.pdf |
en |
pubs.end-page |
38 |
en |
pubs.finish-date |
2013-06-27 |
en |
pubs.start-date |
2013-06-24 |
en |
dc.rights.accessrights |
http://purl.org/eprint/accessRights/RestrictedAccess |
en |
pubs.subtype |
Proceedings |
en |
pubs.elements-id |
415836 |
en |
pubs.org-id |
Science |
en |
pubs.org-id |
School of Computer Science |
en |
pubs.record-created-at-source-date |
2013-12-05 |
en |