Abstract:
© 2018, ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. This research aims to design and implement a framework and system platform for creating values-based digital games for the young. Studies show that many digital games include violence and about half of the violent incidents have negative repercussions such as increased aggression in the “real” world. This influential nature of digital games calls for research on ways in which games can be leveraged. One way is to use digital games to foster positive values and sustainable practices. This is especially relevant in the context of young players since they are malleable. Digital games present opportunities for learning via decision-making. When players interact with games, they go through several decision-making cycles, each time, subconsciously reviewing the consequences of their actions to guide future decisions. This research will use a multi-methodological approach combining qualitative and design science research to explore and create a platform to design and implement context-adaptive values-based digital games.