High-definition texture reconstruction for 3D image-based modeling

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dc.contributor.author Nguyen, HM en
dc.contributor.author Wuensche, Burkhard en
dc.contributor.author Delmas, Patrice en
dc.contributor.author Lutteroth, C en
dc.contributor.author van der Mark, Wannes en
dc.contributor.author Zhang, E en
dc.contributor.editor Oliveira, MM en
dc.contributor.editor Skala, V en
dc.coverage.spatial Pilsen, Czech Republic en
dc.date.accessioned 2018-10-18T02:55:53Z en
dc.date.issued 2013 en
dc.identifier.isbn 978-80-86943-74-9 en
dc.identifier.uri http://hdl.handle.net/2292/42866 en
dc.description.abstract Image-based modeling is becoming increasingly popular as a means to create realistic 3D digital models of real-world objects. Applications range from games and e-commerce to virtual worlds and 3D printing. Most research in computer vision has concentrated on the precise reconstruction of geometry. However, in order to improve realism and enable use in professional production pipelines digital models need a high-resolution texture map. In this paper we present a novel system for creating detailed texture maps from a set of input images and estimated 3D geometry. The solution uses a mesh segmentation and charting approach in order to create a low-distortion mesh parameterization suitable for objects of arbitrary genus. Texture maps for each mesh segment are created by back-projecting the best-fitting input images onto each surface segment, and smoothly fusing them together using graph-cut techniques. We investigate the effect of different input parameters, and present results obtained for reconstructing a variety of different 3D objects from input images acquired using an unconstrained and uncalibrated camera. en
dc.description.uri http://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf en
dc.publisher Union Agency Science Press en
dc.relation.ispartof 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision en
dc.relation.ispartofseries 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Full Papers Proceedings en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.subject Science & Technology en
dc.subject Technology en
dc.subject Computer Science, Artificial Intelligence en
dc.subject Computer Science, Software Engineering en
dc.subject Computer Science en
dc.subject Texture reconstruction en
dc.subject Image-based modeling en
dc.subject mesh parameterization en
dc.subject texture mapping en
dc.title High-definition texture reconstruction for 3D image-based modeling en
dc.type Conference Item en
pubs.begin-page 39 en
dc.rights.holder Copyright: The author en
pubs.end-page 48 en
pubs.finish-date 2013-06-27 en
pubs.publication-status Published en
pubs.start-date 2013-06-24 en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Proceedings en
pubs.elements-id 406938 en
pubs.org-id Science en
pubs.org-id School of Computer Science en
pubs.record-created-at-source-date 2019-03-11 en


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