Reviewing the Evidence: In Pursuit of a Framework for Parkinson Disease Rehabilitation with Games.

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dc.contributor.author Tece Bayrak, Aslihan en
dc.contributor.author Wünsche, Burkhard en
dc.contributor.author Lutteroth, Christof en
dc.date.accessioned 2018-11-15T00:35:56Z en
dc.date.issued 2016-01 en
dc.identifier.citation Studies in health technology and informatics 231:9-17 Jan 2016 en
dc.identifier.issn 0926-9630 en
dc.identifier.uri http://hdl.handle.net/2292/44280 en
dc.description.abstract Exercise gaming has been receiving a significant interest from both consumers and researchers. Be it for the purposes of weight loss, physical fitness or even just enjoyment, the potential of games to support rehabilitation has also been under investigation for a while. Due to our aging society, game based therapies could be a solution for optimizing resources and reducing rehabilitation costs. This paper aims to discuss the potential capacity of games as systems to enhance the relation of physical exercise and cognition for the rehabilitation of Parkinson Disease. Our investigation demonstrates that there is no established methodology for games in rehabilitation of Parkinson's addressing how games can encapsulate physical exercise strategies while providing safety, continuous monitoring and cognitive development exercises in facilitation of rehabilitation. Since rehabilitation with games is trending, yet to be developed rehabilitation strategies would benefit from new insights into the relationship between game worlds, physical exercise and motor-cognitive training. Therefore, it is useful to do further research into realizing (1) a relational model that demonstrates the relation between game world (composed of game features including formal game elements, audio-visual features, mechanics and dynamics), motor skills, cognition and physical exercise for both generic and specific rehabilitation purposes, (2) a structured task creation approach for game features that reconciles specific rehabilitation outcomes, correct level of engagement, task difficulty and safety requirements for target demographic. en
dc.format.medium Print en
dc.language eng en
dc.relation.ispartofseries Studies in health technology and informatics en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.rights.uri https://creativecommons.org/licenses/by-nc/4.0/ en
dc.subject Humans en
dc.subject Parkinson Disease en
dc.subject Exercise Therapy en
dc.subject Cognition en
dc.subject Motor Skills en
dc.subject Video Games en
dc.subject Physical Fitness en
dc.title Reviewing the Evidence: In Pursuit of a Framework for Parkinson Disease Rehabilitation with Games. en
dc.type Journal Article en
pubs.begin-page 9 en
pubs.volume 231 en
dc.rights.holder Copyright: The author en
dc.identifier.pmid 27782011 en
pubs.end-page 17 en
pubs.publication-status Published en
dc.rights.accessrights http://purl.org/eprint/accessRights/OpenAccess en
pubs.subtype Review en
pubs.subtype Journal Article en
pubs.elements-id 544193 en
pubs.org-id Science en
pubs.org-id School of Computer Science en
dc.identifier.eissn 1879-8365 en
pubs.record-created-at-source-date 2016-10-27 en
pubs.dimensions-id 27782011 en


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