dc.contributor.advisor |
Kavka, M |
en |
dc.contributor.author |
Grubner, Stephen |
en |
dc.date.accessioned |
2019-01-02T22:31:56Z |
en |
dc.date.issued |
2018 |
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dc.identifier.uri |
http://hdl.handle.net/2292/45039 |
en |
dc.description |
Full Text is available to authenticated members of The University of Auckland only. |
en |
dc.description.abstract |
This thesis applies Linda Williams’ film theory of body genres across media to video games, resolving the similarities between filmic genres (horror and melodrama) with their game counterparts. Williams’ theory is fleshed out to establish genre conventions, while also proposing that the audience’s own feelings of empathy area driving force behind corporeal engagement. The theory is then expanded beyond the three initial theories proposed by Williams (pornography, horror, and melodrama), to include both ‘zombie’ and ‘superhero’ genre texts. |
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dc.publisher |
ResearchSpace@Auckland |
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dc.relation.ispartof |
Masters Thesis - University of Auckland |
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dc.relation.isreferencedby |
UoA99265118013602091 |
en |
dc.rights |
Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. |
en |
dc.rights |
Restricted Item. Full Text is available to authenticated members of The University of Auckland only. |
en |
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
en |
dc.rights.uri |
http://creativecommons.org/licenses/by-nc-sa/3.0/nz/ |
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dc.title |
“I am with you!” Body genres, empathy, and video games |
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dc.type |
Thesis |
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thesis.degree.discipline |
Media, Film and Television |
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thesis.degree.grantor |
The University of Auckland |
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thesis.degree.level |
Masters |
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dc.rights.holder |
Copyright: The author |
en |
pubs.elements-id |
758500 |
en |
pubs.record-created-at-source-date |
2018-12-20 |
en |
dc.identifier.wikidata |
Q112936496 |
|