dc.contributor.author |
Chung, Claris |
en |
dc.contributor.author |
Sundaram, David |
en |
dc.coverage.spatial |
Big Island, Hawaii, U.S.A. |
en |
dc.date.accessioned |
2019-02-27T23:22:10Z |
en |
dc.date.issued |
2018-01-03 |
en |
dc.identifier.citation |
51st Hawaii International Conference on System Sciences, Big Island, Hawaii, U.S.A., 08 Jan 2019 - 11 Jan 2019. Proceedings of the 51st Hawaii International Conference on System Sciences. 2967-2976. 03 Jan 2018 |
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dc.identifier.isbn |
978-0-9981331-1-9 |
en |
dc.identifier.uri |
http://hdl.handle.net/2292/45604 |
en |
dc.description.abstract |
Prevalence of chronic diseases has become a serious problem in our society. These illnesses are commonly caused by dietary and lifestyle risk factors and are hard to cure completely. However, behavioral changes such as adopting a healthy diet and lifestyle are effective in reducing chronic conditions. In this research, we propose to build games that could support the Sustainable transformation of chronic patients in a Holistic and Adaptable manner using Real-time, Precise, and Persuasive (SHARPP) principles, processes, systems, and technologies. This research leverages wearable information technologies and chronic disease studies to design games that interweaves virtual worlds with the real world. It not only supports patients to form healthy habits that prevent and revert chronic diseases but also helps individuals to balance various life dimensions. |
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dc.relation.ispartof |
51st Hawaii International Conference on System Sciences |
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dc.relation.ispartofseries |
Proceedings of the 51st Hawaii International Conference on System Sciences |
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dc.rights |
Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. |
en |
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
en |
dc.rights.uri |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
en |
dc.title |
SHARPP Games for the Education Prevention and Reversion of Chronic Diseases |
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dc.type |
Conference Item |
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dc.identifier.doi |
10.24251/HICSS.2018.376 |
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pubs.begin-page |
2967 |
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dc.rights.holder |
Copyright: The author |
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pubs.author-url |
http://hdl.handle.net/10125/50264 |
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pubs.end-page |
2976 |
en |
pubs.finish-date |
2019-01-11 |
en |
pubs.start-date |
2019-01-08 |
en |
dc.rights.accessrights |
http://purl.org/eprint/accessRights/OpenAccess |
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pubs.subtype |
Proceedings |
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pubs.elements-id |
759026 |
en |
pubs.org-id |
Business and Economics |
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pubs.org-id |
Info Systems & Operations Mgmt |
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pubs.org-id |
Medical and Health Sciences |
en |
pubs.org-id |
Population Health |
en |
pubs.org-id |
Epidemiology & Biostatistics |
en |
pubs.record-created-at-source-date |
2019-01-04 |
en |