Abstract:
During the five-year architectural studies, I learned that architects created and built architectures through their specific architectural languages. Design languages exist in product design as well, such as the design language of product designer Naoto Fukasawa is Super Normal. Can I understand his design language and translate it into architectural language to create my Super Normal Architecture? Can architects use this design language as the future urban strategy? This thesis explores the understanding of Japanese product designer Naoto Fukasawa’s theory, Super Normal. Besides, it explores how to create an architecture which can fulfill this theory. Super Normal is an approach to understand people’s unconscious behaviors and transport it into the design object to reflect people’s behavior on it. The object been creating through Super Normal doesn’t have any meanings and function unless the recipient defines them. Such method enhanced the interaction between designers and recipients, through stimulating recipient’s creativity and imagination, designer also learns from the unconscious behaviors how to adapt to people themselves. If architects understand this design language, it could create the architectures or urbans with self-adaption to human’s behaviors. The design of my thesis includes two main parts. The conceptual design of architecture to explore Super Normal design, and the kid playground design fulfilling the requirement of my client after understanding of this design language. The second part is a continuous research after the playground built up, I need to keep learning kids’ unconscious behaviors during their playing process. The thesis would contain large numbers of documentation of construction process of playground. We will observe kids’ playing in completed playground to examine if my thesis achieves the Super Normal in the playground. Critical Question: Can we translate product designer Naoto Fukasawa’s design language into architectural language and achieve it as an architecture?