Effect of virtual reality headset wear on the tear film: A randomised crossover study.

ResearchSpace Repository

Show simple item record

dc.contributor.author Turnbull, Philip en
dc.contributor.author Wong, Joyce en
dc.contributor.author Feng, Jasmine en
dc.contributor.author Wang, Michael en
dc.contributor.author Craig, Jennifer en
dc.date.accessioned 2019-10-01T20:51:51Z en
dc.date.issued 2019-12 en
dc.identifier.issn 1367-0484 en
dc.identifier.uri http://hdl.handle.net/2292/48279 en
dc.description.abstract PURPOSE:To compare the effects of virtual reality headset wear and conventional desktop computer display use on ocular surface and tear film parameters. METHODS:Twenty computer operators were enrolled in a prospective, investigator-masked, randomised crossover study. On separate days, participants were randomised to 40 min of continuous virtual reality headset wear or conventional desktop computer display use. Outer eyelid and corneal temperatures, tear film lipid layer grade, and non-invasive tear film breakup time were measured at baseline and immediately following the 40-minute exposure period. RESULTS:Virtual reality headset wear resulted in increases in outer eyelid (mean difference +0.5 ± 0.6 °C; p < 0.001) and corneal temperatures (mean difference, +0.4 ± 0.6 °C; p = 0.004), relative to conventional desktop computer display use. These increases were associated with significant improvements in tear film lipid layer grade (median difference, +1 grade; interquartile range, 0 to +2 grades; p < 0.001) and non-invasive tear film breakup time (mean difference, +7.2 ± 12.4 s; p = 0.02). CONCLUSIONS:Clinically significant improvements in lipid layer thickness and tear film stability were observed with virtual reality headset wear, despite producing only modest increases in ocular temperatures relative to conventional desktop computer display use. These findings would suggest that virtual reality headset wear demonstrates potential for dry eye relief for computer operators in the modern workplace environment. en
dc.format.medium Print-Electronic en
dc.language eng en
dc.relation.ispartofseries Contact lens & anterior eye : the journal of the British Contact Lens Association en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm en
dc.title Effect of virtual reality headset wear on the tear film: A randomised crossover study. en
dc.type Journal Article en
dc.identifier.doi 10.1016/j.clae.2019.08.003 en
pubs.issue 6 en
pubs.begin-page 640 en
pubs.volume 42 en
dc.rights.holder Copyright: The author en
pubs.end-page 645 en
pubs.publication-status Published en
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.subtype Journal Article en
pubs.elements-id 780181 en
pubs.org-id Medical and Health Sciences en
pubs.org-id Optometry and Vision Science en
pubs.org-id School of Medicine en
pubs.org-id Ophthalmology Department en
dc.identifier.eissn 1476-5411 en
pubs.record-created-at-source-date 2019-09-03 en
pubs.dimensions-id 31474438 en


Files in this item

There are no files associated with this item.

Find Full text

This item appears in the following Collection(s)

Show simple item record

Share

Search ResearchSpace


Advanced Search

Browse

Statistics