Designing Serious Games for a Sustainable World

ResearchSpace/Manakin Repository

Show simple item record Tilvawala, K en Myers, Michael en Sundaram, D en
dc.coverage.spatial Auckland, New Zealand en 2020-02-10T03:56:30Z en 2019 en
dc.identifier.uri en
dc.description.abstract Computer games can be used to educate and persuade. In this paper we investigate the potential of “serious games” to foster values to create a sustainable world. Although the idea of using games to persuade people raises ethical concerns, we draw inspiration from the 17 UN sustainable development goals, focusing on goal 6 – Clean water and sanitation. This research project uses design science research to propose and demonstrate design artefacts via the creation of a game prototype. We believe that this approach has the potential to lay the foundation for the future design and development of serious games for sustainability. en
dc.relation.ispartof International Conference on Information Resources Management (Conf-IRM) en
dc.relation.ispartofseries CONF-IRM 2019 Proceedings en
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. en
dc.rights.uri en
dc.subject decision-making en
dc.subject game design en
dc.subject serious games en
dc.subject sustainable en
dc.subject values en
dc.title Designing Serious Games for a Sustainable World en
dc.type Conference Item en
pubs.begin-page 1 en
dc.rights.holder Copyright: The author en en
pubs.end-page 7 en
pubs.finish-date 2019-05-29 en
pubs.start-date 2019-05-27 en
dc.rights.accessrights en
pubs.subtype Proceedings en
pubs.elements-id 790493 en Business and Economics en Info Systems & Operations Mgmt en
pubs.record-created-at-source-date 2020-01-06 en

Full text options

Find Full text

This item appears in the following Collection(s)

Show simple item record


Search ResearchSpace

Advanced Search