Adverse effects in virtual and augmented reality studies: a systematic review

Show simple item record Yeap, Yuhern Lundin, Robert Menkes, David
dc.coverage.spatial Napier, New Zealand 2021-01-14T01:37:14Z 2021-01-14T01:37:14Z 2020-12-1
dc.description.abstract AIM: The use of Virtual Reality (VR) and Augmented Reality (AR) is an emerging field in psychiatry. Several studies have demonstrated how these technologies compare to standard therapies, and the additional benefits from increased control over variables. However, the side effect profile of using this technology remains relatively unknown. The main objective of this review is to examine existing literature on the adverse effects of using VR or AR technology in the field of mental health. METHOD: A systematic literature search was conducted on various databases and evaluated via PRISMA guidelines to examine side effects from using VR or AR technology in the management of mental health disorders RESULTS: Adverse effects of these new treatment modalities are rarely reported in studies conducted thus far, and most make no mention whatsoever of adverse effects. The few reported adverse events were compared to those reported in non-mental health VR and AR in other, mainly recreational, settings. CONCLUSION: Based on available evidence, most of VR/AR in mental health have failed to consider or measure adverse effects associated with the technology. We hypothesize that dropout rates in VR trials may indicate that such effects are not rare and may be serious. It is recommended that future trials carefully evaluate potential medical and psychological side effects and that a standard is developed for reporting events associated with VR and AR, including reasons for dropout.
dc.relation.ispartof RANZCP 2020 New Zealand Conference
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dc.title Adverse effects in virtual and augmented reality studies: a systematic review
dc.type Conference Poster 2020-12-28T08:13:49Z
dc.rights.holder Copyright: The author en
dc.rights.accessrights en
pubs.elements-id 833237

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