Abstract:
Living with metastatic breast cancer (MBC) can be difficult and is associated with
many physical and psychological challenges. People who have MBC commonly report
aversive consequences like pain, fatigue, stress and depression but patients are typically
underserved by psychosocial support. One strategy that has shown good promise in the extant
literature is connecting with nature. Benefits include stress recovery and improvements to
mood and health-related quality of life. However, there are many barriers for MBC patients in
accessing the outdoors. Virtual reality (VR) provides an alternative means to connect with
nature. Previous work has shown nature VR interventions offer a feasible, non-invasive
approach that is safe, easy to learn and use, and that they can lead to improvements in mood,
fatigue and depression. Notably, there have been no studies that has investigated the
acceptability and benefit to MBC patients of using VR interventions in their homes or
specifically compared the benefits of nature presented in animation to real-world footage.
This study aimed to compare the effects for people with MBC of two VR nature
interventions; one presented 360-degree real-world nature footage (Ripple) and the other
presented an animated nature experience (Happy Place). This small scale pilot study utilised a
cross-over randomised controlled design. Forty participants with MBC were randomly
allocated to either an A:B or B:A condition where they used one of the VR interventions for
seven days, followed by a washout period of no VR usage for seven days and then used the
other VR intervention for a final seven days. Participants completed six questionnaires,
responded to daily text messages and completed logs recording their VR experience.
Participants’ health-related quality of life (HRQoL), fatigue, pain, anxiety, depression, stress,
spiritual wellbeing, connectedness to nature and relaxation levels were assessed throughout
the study. Expectations were assessed prior to study commencement and feedback about their experience was collected post-intervention. Analyses revealed no differences between the VR
interventions but participants’ relaxation levels improved following usage of both VR
experiences and both were associated with improvements over time in HRQoL, fatigue,
depression, stress, spiritual wellbeing and connectedness to nature. There was low attrition in
the study, participants were highly adherent and feedback about using the interventions was
primarily positive.
This study is the first to assess the acceptability of MBC patients using VR
interventions in their own homes and to compare the benefits of a real-world and an animated
nature VR intervention on physical and psychological wellbeing. The findings of this work
suggest that VR nature interventions offer promise as a way for MBC patients to access
nature and gain its many benefits. However, further research to investigate causality and
specific mechanisms is required.