Abstract:
CyberBio Architecture is a research project that explores and tests the design of interactive biological materials and environments. Underpinning this are the concepts of Extended Realities, Hybrid Systems and Digital Materials, which are investigated in the context of living architecture. The aim of this thesis is to establish an interconnection between human and Bio material. The computational digital world shifts beyond being a pure technical interface towards the reconnection of the physical world, using a variety of technological components to allow for direct human-to-material interaction.
This thesis is a multi-directional investigation, it situates itself in between the realm of science, technology and design. The research method is based on a practice-based design investigation. A wide range of bio-composite and prototypes were created during the research process, to test out materials with temporal properties. In parallel to the material investigations is the technological development of hybrid systems, creating new forms of user interaction and digital interfaces.
The output of this thesis is an applied experimentation at 1:1 scale to create a functional CyberBio architectural system. In this system, biological matter and digital information are actively interlinked through AR headsets, environmental sensors and diverse actuators. The biomaterial in this project is embedded in the living material life cycle of growth and decay- in this instance algae. It requires the user to look after and care for it over time. In this sense, the architecture becomes like a pet, adapting and changing with the user. Exemplary parameters of this interaction are demonstrated in the CyberBio Installation, including moisturising, feeding, petting and talking to the living-material. The interaction between human and living material point towards a new form of architecture, one which is adaptive and growing among us.