Person-centred interventions for problem gaming: a stepped care approach.

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dc.contributor.author Park, Jennifer J
dc.contributor.author Wilkinson-Meyers, Laura
dc.contributor.author King, Daniel L
dc.contributor.author Rodda, Simone N
dc.coverage.spatial England
dc.date.accessioned 2021-07-19T00:10:39Z
dc.date.available 2021-07-19T00:10:39Z
dc.date.issued 2021-5-6
dc.identifier.citation BMC public health 21(1):872 06 May 2021
dc.identifier.issn 1471-2458
dc.identifier.uri https://hdl.handle.net/2292/55598
dc.description.abstract <h4>Background</h4>Problem gaming is reported by approximately 1-3% of the population and is associated with decreased health and wellbeing. Research on optimal health responses to problem gaming remains limited. This study aimed to identify and describe the key components of a person-centred approach to interventions for problem gaming for individuals who voluntary seek assistance.<h4>Methods</h4>Online interviews were conducted with 20 adults (90% male; M<sub>age</sub> = 23y) currently seeking help for problem gaming. The interview protocol was guided by a health care access framework which investigated participants' experiences and needs related to accessing professional support. Transcripts were analysed in NVivo using qualitative content analysis to systematically classify participant data into the themes informed by this framework.<h4>Results</h4>Participants had mixed views on how the negative consequences of problem gaming could be best addressed. Some indicated problems could be addressed through self-help resources whereas others suggested in-person treatment with a health professional who had expertise in gaming. Participants described the essential components of an effective health service for problem gaming as including: valid and reliable screening tools; practitioners with specialist knowledge of gaming; and access to a multimodal system of intervention, including self-help, internet and in-person options that allow gamers to easily transition between types and intensity of support.<h4>Conclusion</h4>A comprehensive health care approach for interventions for problem gaming is in its infancy, with numerous service access and delivery issues still to be resolved. This study highlights the importance of involving individuals with gaming-related problems in developing solutions that are fit for purpose and address the spectrum of individual preferences and needs. These findings recommend a stepped healthcare system that adheres to evidence-based practice tailored to each individual and the implementation of standard assessment and routine outcome monitoring.
dc.format.medium Electronic
dc.language eng
dc.publisher Springer Science and Business Media LLC
dc.relation.ispartofseries BMC public health
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher.
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm
dc.rights.uri https://creativecommons.org/licenses/by/4.0/
dc.subject Humans
dc.subject Video Games
dc.subject Adult
dc.subject Health Personnel
dc.subject Delivery of Health Care
dc.subject Female
dc.subject Male
dc.subject Young Adult
dc.subject Surveys and Questionnaires
dc.subject Gaming disorder
dc.subject Internet gaming
dc.subject Intervention
dc.subject Screening
dc.subject Treatment
dc.subject Adult
dc.subject Delivery of Health Care
dc.subject Female
dc.subject Health Personnel
dc.subject Humans
dc.subject Male
dc.subject Surveys and Questionnaires
dc.subject Video Games
dc.subject Young Adult
dc.subject Science & Technology
dc.subject Life Sciences & Biomedicine
dc.subject Public, Environmental & Occupational Health
dc.subject Gaming disorder
dc.subject Treatment
dc.subject Internet gaming
dc.subject Screening
dc.subject Intervention
dc.subject INTERNET USE
dc.subject DISORDER
dc.subject ADDICTION
dc.subject PREVALENCE
dc.subject HEALTH
dc.subject ABSTINENCE
dc.subject PREVENTION
dc.subject STRATEGIES
dc.subject DIAGNOSIS
dc.subject CONSENSUS
dc.subject 1117 Public Health and Health Services
dc.title Person-centred interventions for problem gaming: a stepped care approach.
dc.type Journal Article
dc.identifier.doi 10.1186/s12889-021-10749-1
pubs.issue 1
pubs.begin-page 872
pubs.volume 21
dc.date.updated 2021-06-27T22:49:14Z
dc.rights.holder Copyright: The authors en
pubs.author-url https://www.ncbi.nlm.nih.gov/pubmed/33957877
pubs.publication-status Published
dc.rights.accessrights http://purl.org/eprint/accessRights/OpenAccess en
pubs.subtype Research Support, Non-U.S. Gov't
pubs.subtype research-article
pubs.subtype Journal Article
pubs.elements-id 852424
dc.identifier.eissn 1471-2458
dc.identifier.pii 10.1186/s12889-021-10749-1
pubs.number 872
pubs.online-publication-date 2021-5-6


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