Abstract:
Augmented Reality (AR) refers to interactive experiences of real-world
environments where objects are enhanced by computer-generated perceptual
information. This thesis project dedicates to investigating how public library
spaces can be designed to merge with digital information through the use of
AR technologies to elevate the experiences of its inhabitants.
This thesis involves the design of a physical pop-up library and a series
of digital content in the form of visual and auditory information that are
embedded in the physical structure. This research takes a transdisciplinary
approach between architecture and mixed reality development, which merges
architectural design thinking with working principles and logistics of reality
technology. Apart from architectural BIM software, mixed reality software such
as Unity 3D and Vuforia Engine are also used to calibrate and simulate des ign
results.
The chosen site for the augmented library is located on the public green space
next to Aotea Square, Auckland CBD. Responding to the chosen site context,
this research is carried out by proposing four different iterations of library
designs. The designs provide different strategies and solutions toward the
merging of library spaces and digital information. These designs are tested
with mixed reality software, compared and critiqued to achieve the most
effective results.
The fifinal outcome of the investigation is a pop-up library pavil ion. The digital
assets exist as a supplementary layer of information that visitors can interact
through their smartphones. The pavilion is designed to be multifunctional and mobile; it consists of movable components that can be altered to provide
different architectural programs. The changes in physical structures also result in
changes to corresponding mixed reality experiences.
The purpose of the Pop-Up Augmented Library is to provide a threshold
between the physical and the digital world, combining both realities to create an
inviting space, along with playful experiences for visitors of all ages and gender.
This thesis is an experimental and exploratory project which expands beyond
the existing boundaries of architecture design. It provides a new vision for how
reality technology can be utilised to incorporate digital information as a part of
architectural design in the future.