dc.contributor.author |
Yang, Fung |
|
dc.contributor.author |
Wünsche, Burkhard Claus |
|
dc.contributor.author |
MacDonald, Bruce |
|
dc.contributor.editor |
Cree, MJ |
|
dc.coverage.spatial |
Univ Waikato, Tauranga Campus, Tauranga, NEW ZEALAND |
|
dc.date.accessioned |
2022-06-10T01:12:24Z |
|
dc.date.available |
2022-06-10T01:12:24Z |
|
dc.date.issued |
2021-12-10 |
|
dc.identifier.citation |
(2021). International Conference Image and Vision Computing New Zealand, 00, 1-6. |
|
dc.identifier.isbn |
9781665406451 |
|
dc.identifier.issn |
2151-2191 |
|
dc.identifier.uri |
https://hdl.handle.net/2292/59689 |
|
dc.description.abstract |
Caustics, the envelope of light rays reflected or refracted by a curved surface or its projection, are an important phenomenon for photorealistic rendering. Previous methods either did not achieve real-time performance, did not include chromatic dispersion, or did not allow projection of light envelopes onto complex surfaces. In this paper we present algorithms for rendering caustics at interactive frame rates for arbitrary surfaces. Our solution uses GPU-acceleration and a combination of geometry buffers, light buffers, and coordinate transformations in order to utilise GPU capabilities. We show that our technique achieves realistic results for complex objects using consumer-level graphics cards. |
|
dc.publisher |
IEEE |
|
dc.relation.ispartof |
2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ) |
|
dc.relation.ispartofseries |
2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ) |
|
dc.rights |
Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher. |
|
dc.rights.uri |
https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm |
|
dc.subject |
Science & Technology |
|
dc.subject |
Technology |
|
dc.subject |
Computer Science, Artificial Intelligence |
|
dc.subject |
Engineering, Electrical & Electronic |
|
dc.subject |
Imaging Science & Photographic Technology |
|
dc.subject |
Computer Science |
|
dc.subject |
Engineering |
|
dc.subject |
real-time ray tracing |
|
dc.subject |
GPU acceleration |
|
dc.subject |
caustics |
|
dc.subject |
chromatic dispersion |
|
dc.subject |
geometry buffers |
|
dc.title |
Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing |
|
dc.type |
Conference Item |
|
dc.identifier.doi |
10.1109/ivcnz54163.2021.9653346 |
|
pubs.begin-page |
1 |
|
pubs.volume |
00 |
|
dc.date.updated |
2022-05-05T04:26:26Z |
|
dc.rights.holder |
Copyright: The author |
en |
pubs.author-url |
http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000750617500029&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=6e41486220adb198d0efde5a3b153e7d |
|
pubs.end-page |
6 |
|
pubs.finish-date |
2021-12-10 |
|
pubs.publication-status |
Published |
|
pubs.start-date |
2021-12-09 |
|
dc.rights.accessrights |
http://purl.org/eprint/accessRights/RestrictedAccess |
en |
pubs.elements-id |
883895 |
|
pubs.org-id |
Engineering |
|
pubs.org-id |
Science |
|
pubs.org-id |
School of Computer Science |
|
pubs.org-id |
Department of Electrical, Computer and Software Engineering |
|
dc.identifier.eissn |
2151-2205 |
|
pubs.record-created-at-source-date |
2022-05-05 |
|