Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing

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dc.contributor.author Yang, Fung
dc.contributor.author Wünsche, Burkhard Claus
dc.contributor.author MacDonald, Bruce
dc.contributor.editor Cree, MJ
dc.coverage.spatial Univ Waikato, Tauranga Campus, Tauranga, NEW ZEALAND
dc.date.accessioned 2022-06-10T01:12:24Z
dc.date.available 2022-06-10T01:12:24Z
dc.date.issued 2021-12-10
dc.identifier.citation (2021). International Conference Image and Vision Computing New Zealand, 00, 1-6.
dc.identifier.isbn 9781665406451
dc.identifier.issn 2151-2191
dc.identifier.uri https://hdl.handle.net/2292/59689
dc.description.abstract Caustics, the envelope of light rays reflected or refracted by a curved surface or its projection, are an important phenomenon for photorealistic rendering. Previous methods either did not achieve real-time performance, did not include chromatic dispersion, or did not allow projection of light envelopes onto complex surfaces. In this paper we present algorithms for rendering caustics at interactive frame rates for arbitrary surfaces. Our solution uses GPU-acceleration and a combination of geometry buffers, light buffers, and coordinate transformations in order to utilise GPU capabilities. We show that our technique achieves realistic results for complex objects using consumer-level graphics cards.
dc.publisher IEEE
dc.relation.ispartof 2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ)
dc.relation.ispartofseries 2021 36th International Conference on Image and Vision Computing New Zealand (IVCNZ)
dc.rights Items in ResearchSpace are protected by copyright, with all rights reserved, unless otherwise indicated. Previously published items are made available in accordance with the copyright policy of the publisher.
dc.rights.uri https://researchspace.auckland.ac.nz/docs/uoa-docs/rights.htm
dc.subject Science & Technology
dc.subject Technology
dc.subject Computer Science, Artificial Intelligence
dc.subject Engineering, Electrical & Electronic
dc.subject Imaging Science & Photographic Technology
dc.subject Computer Science
dc.subject Engineering
dc.subject real-time ray tracing
dc.subject GPU acceleration
dc.subject caustics
dc.subject chromatic dispersion
dc.subject geometry buffers
dc.title Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing
dc.type Conference Item
dc.identifier.doi 10.1109/ivcnz54163.2021.9653346
pubs.begin-page 1
pubs.volume 00
dc.date.updated 2022-05-05T04:26:26Z
dc.rights.holder Copyright: The author en
pubs.author-url http://gateway.webofknowledge.com/gateway/Gateway.cgi?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000750617500029&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=6e41486220adb198d0efde5a3b153e7d
pubs.end-page 6
pubs.finish-date 2021-12-10
pubs.publication-status Published
pubs.start-date 2021-12-09
dc.rights.accessrights http://purl.org/eprint/accessRights/RestrictedAccess en
pubs.elements-id 883895
pubs.org-id Engineering
pubs.org-id Science
pubs.org-id School of Computer Science
pubs.org-id Department of Electrical, Computer and Software Engineering
dc.identifier.eissn 2151-2205
pubs.record-created-at-source-date 2022-05-05


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