Abstract:
Architects and designers often use fiction to form their worlds and create
fabricated environments by manipulating reality. This may be through the
use of renders or idealistic writings and descriptions of their projects.
Currently there is a demand - and therefore preoccupation in our industry
for expressing intrinsically comforting environments. This often leads to
architectural presentations that narrate a smooth and optimistic world
- as if architecture will never fail to make everybody happy. I argue that
this overlooks the potential of the uncanny in representation - drawings
that are rooted in a moody and dark aesthetic. The “uncanny” are often
deserted and frequently empty, spaces out of the ordinary, environments
that reject the core values of living space. They are versions of spaces
that we feel like we’ve seen, but we can’t very explain how. It becomes
unnerving to see these spaces in a context other than how we know
them, where there might not be any furniture, dimly lit, or there’s a lack of
people.
Science fiction intrigues architects because it is a genre whose goal is
to extrapolate beyond what is currently possible. Inspired by the title of
Philip K Dicks’s novel, “Do Androids dream of electric sheep?”, this thesis
hopes to utilize artificiality and AI to explore fiction to springboard unique
architectural explorations. While providing narrative cues for the creation
of architectural representation.
This thesis explores the role of storytelling and narrative in the design
process; it uses methods of hyperreality and artificiality to produce fictional
scenes which document the progression of how these spaces came to
become “uncanny.” And how these uncanny spaces can shift from one
another. AI can give us predictive and preparatory tools to speculate on
what these could look like. Ultimately these stories are told through a
series of images and interpolations with a backdrop of the uncanny
space.
There are stories to be told with the “other spaces”; we are not limited
to just the standard architectural depictions of narrative. These untold
stories have potential and evoke interesting narrative points and allow for
a quick and interesting new way to generate stories.